Today we will talk about the current development in the field of mesh processing — texture mapping.

One of our goals is to learn how to convert any mesh into an AR/VR/ 3D-printing compatible model. The user can load any model — either created by a 3D artist or acquired by a 3D scanning software. Many of them have a very fragmented texture. This produces artifacts when rendering a model, reduces the quality of mesh processing, drastically increases the size of the file. To avoid these problems, we develop a universal algorithm for creating a high quality mesh projection on a plane.


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