Today we will talk about the current development in the field of mesh processing — texture mapping.

One of our goals is to learn how to convert any mesh into an AR/VR/ 3D-printing compatible model. The user can load any model — either created by a 3D artist or acquired by a 3D scanning software. Many of them have a very fragmented texture. This produces artifacts when rendering a model, reduces the quality of mesh processing, drastically increases the size of the file. To avoid these problems, we develop a universal algorithm for creating a high quality mesh projection on a plane.

1_1nZ0Hr9q_jQk0cb49cELRA

Read more: https://medium.com/cappasity/developers-diaries-issue-2-7e7694e59fab